1 00:00:00,000 --> 00:00:03,000 Well here we are at the famous computer cafe with our guest Jim Zuber. 2 00:00:03,001 --> 00:00:05,000 First of all welcome to the cafe. 3 00:00:05,001 --> 00:00:06,000 Thank you very much Michael. 4 00:00:07,000 --> 00:00:11,001 Um, tell us a little bit about yourself. I know you, uh, I know you pretty well, 5 00:00:11,001 --> 00:00:14,001 but I know many of our listeners don't know who you are, even though they've 6 00:00:14,001 --> 00:00:17,000 probably seen some of your software, even if they haven't. 7 00:00:17,001 --> 00:00:21,000 Well, um, I guess the best place to start is I'm kind of a dyed in the wool 8 00:00:21,000 --> 00:00:25,000 computer hobbyist, got into this thing around 1975, bought one of the first Kim 9 00:00:25,000 --> 00:00:29,001 One microcomputers from the old MOS technology that Commodore eventually bought. 10 00:00:30,000 --> 00:00:33,001 Started one of the first microcomputer clubs in the Los Angeles area called the 11 00:00:33,001 --> 00:00:38,000 6502 users groups and wrote articles and kind of got into the whole computer 12 00:00:38,000 --> 00:00:40,001 hobbyist scene about the time the Apple and Commodore were introduced. 13 00:00:41,000 --> 00:00:44,000 Um, pursued my corporate career, which wasn't in 14 00:00:44,000 --> 00:00:46,000 computers, was for a large printer manufacturer. 15 00:00:46,001 --> 00:00:50,000 And about three years ago, after making a little bit of money in the stock 16 00:00:50,000 --> 00:00:54,001 market, losing about half of it, I decided to write a game for the IBM personal 17 00:00:54,001 --> 00:00:59,000 computer that kind of modeled my experiences in the stock market and I kind of 18 00:00:59,000 --> 00:01:02,000 hoped would prevent other people from making the stupid mistakes that I made. 19 00:01:02,000 --> 00:01:03,001 And that was the, that was millionaire. 20 00:01:04,001 --> 00:01:08,001 And, uh, since then we wrote tycoon, the commodity market simulation, Baron, the 21 00:01:08,001 --> 00:01:11,001 real estate simulation, and our latest product Squire 22 00:01:11,001 --> 00:01:13,000 is a financial planning simulation. 23 00:01:13,000 --> 00:01:17,000 You know, interestingly enough, a lot of people, I've been talking with some 24 00:01:17,000 --> 00:01:21,000 folks who, who really feel that software is a way in which to help create within 25 00:01:21,000 --> 00:01:25,001 an individual's mind, uh, uh, an order, so to speak, of how 26 00:01:25,001 --> 00:01:27,000 to go about doing certain things. 27 00:01:27,000 --> 00:01:28,001 For instance, let's take millionaire. 28 00:01:29,000 --> 00:01:32,001 It gives you, what, 15 different stocks in five industries, right? 29 00:01:32,001 --> 00:01:35,000 That's right. 15 stocks in five industry groups. 30 00:01:35,000 --> 00:01:38,001 And basically what the game allows you to do is to experience, through a computer 31 00:01:38,001 --> 00:01:42,001 simulation, something that would cost you thousands of dollars in many, many 32 00:01:42,001 --> 00:01:45,001 months or perhaps years, uh, to learn. 33 00:01:46,000 --> 00:01:49,000 And it's kind of what we refer to it as learning the market fundamentals. 34 00:01:49,000 --> 00:01:53,000 You learn the essence of the marketplace so that you don't make stupid mistakes. 35 00:01:53,001 --> 00:01:56,001 And the computer, to be honest with you, is by far the 36 00:01:56,001 --> 00:01:58,000 best vehicle to convey those lessons. 37 00:01:58,001 --> 00:02:02,001 One of the neatest things about getting exposed to the millionaire in any of your 38 00:02:02,001 --> 00:02:06,001 games, let's say you have millionaire, tycoon, Baron, and, and your newest one 39 00:02:06,001 --> 00:02:09,001 Squire, which gives you all of the different things that you can do. 40 00:02:09,001 --> 00:02:12,000 It's like a real-time financial, uh, game. 41 00:02:12,000 --> 00:02:14,001 But, but the interesting thing that I found is that I, I didn't 42 00:02:14,001 --> 00:02:16,000 have to know how to use a computer. 43 00:02:16,000 --> 00:02:20,000 I mean, I push this button and push a couple buttons, but it's really 44 00:02:20,000 --> 00:02:21,001 about engaging in the game. 45 00:02:22,000 --> 00:02:25,001 That's right. I think our, uh, I think the best analogy that I've heard is that, 46 00:02:25,001 --> 00:02:30,001 and our, our company president, Bob Slifen, uses this, is that, um, it's a game 47 00:02:30,001 --> 00:02:34,000 that happens to use the rules of the real world. 48 00:02:34,000 --> 00:02:36,001 Okay. It's, it's this, you know, it's a stock market game. 49 00:02:36,001 --> 00:02:39,000 You, you sit down and you, it's as easy to play as Pac-Man. 50 00:02:39,000 --> 00:02:43,001 But, the reality of the situation is that the rules that are used to govern the 51 00:02:43,001 --> 00:02:45,000 game are the rules of the real world. 52 00:02:45,000 --> 00:02:48,000 And when you get done playing the game and you've had your thrill and you've had 53 00:02:48,000 --> 00:02:51,001 your fun, you've learned something about the real world and you're a better 54 00:02:51,001 --> 00:02:54,001 investor, a more informed individual as a whole. 55 00:02:55,000 --> 00:02:58,001 It gives you a better sense. We're gonna take a call. Hi, you're on the line. 56 00:02:59,001 --> 00:03:00,000 Hello. 57 00:03:00,000 --> 00:03:00,001 Hello. 58 00:03:01,000 --> 00:03:02,001 Um, no, he wants to... 59 00:03:02,001 --> 00:03:06,001 Oh, okay. I guess it's not for us. Listen, I'll tell you something. 60 00:03:07,000 --> 00:03:11,000 The interesting thing that I found about, uh, with the Squire game is that when 61 00:03:11,000 --> 00:03:17,000 you, you take only a few stock companies and you take a few real estate options 62 00:03:17,000 --> 00:03:21,000 and you do all kinds of things together in that one, it's not like just 63 00:03:21,000 --> 00:03:22,001 with one area that's the piece. 64 00:03:23,000 --> 00:03:26,000 I think the hardest thing we found with Squire, obviously, with Millionaire 65 00:03:26,000 --> 00:03:29,000 focusing on just the stock market and by coming in the commodity market and 66 00:03:29,000 --> 00:03:33,000 bearing the real estate market, we were able to develop a game that looked at the 67 00:03:33,000 --> 00:03:35,000 specific mechanisms for each of those markets. 68 00:03:35,000 --> 00:03:39,001 The challenge in Squire was to take everything from the real estate market, 69 00:03:40,000 --> 00:03:44,001 commodities, bonds, collectibles, uh, Ira's, money market accounts and try to 70 00:03:44,001 --> 00:03:49,001 find some common thread through all of them that would convey a financial lesson. 71 00:03:49,001 --> 00:03:53,000 And the common thread that we found that ran through all of these various 72 00:03:53,000 --> 00:03:57,000 investment vehicles was the degree of risk associated 73 00:03:57,000 --> 00:03:58,001 with each individual investment. 74 00:03:59,000 --> 00:04:03,000 And so what the game shows you very, very clearly as you sit down to play it is 75 00:04:03,000 --> 00:04:06,001 that if you put your money in the commodity market six months before you're gonna 76 00:04:06,001 --> 00:04:08,001 retire, that gee, that isn't so smart. 77 00:04:08,001 --> 00:04:12,000 If you put your money in bonds and interest rates drop, it's just all the 78 00:04:12,000 --> 00:04:16,000 interrelationships between the investments is what's unique about Squire, not 79 00:04:16,000 --> 00:04:19,001 just the fact that you can learn about the stock market, but you can learn about 80 00:04:19,001 --> 00:04:22,001 whether the stock market's a better investment than perhaps real estate. 81 00:04:22,001 --> 00:04:27,001 A basic scenario. I'm 35 years old and I'm thinking of retiring at age 82 00:04:27,001 --> 00:04:30,000 58, okay? 83 00:04:30,000 --> 00:04:36,001 And, um, okay, so I have those years, about 23 years, yeah, no, 28 years almost 84 00:04:36,001 --> 00:04:43,001 or so, that I have to, um, retire in. Well, I might want to buy a house, right? 85 00:04:43,001 --> 00:04:47,000 But then I have some extra dollars, so I might want to also keep my money in a 86 00:04:47,000 --> 00:04:50,001 money market fund where I can work with the greatest amount of interest rate. 87 00:04:51,000 --> 00:04:54,001 Right. I think that what Squire allows you to do that's really unique is we have 88 00:04:54,001 --> 00:04:58,001 something called the reality mode that allows you, when you sit down to play the 89 00:04:58,001 --> 00:05:02,001 game, to put in what kind of lifestyle you'd like to maintain when you retire. 90 00:05:03,000 --> 00:05:06,000 What all of your interim goals, sending your kids to school and buying a house, 91 00:05:06,001 --> 00:05:12,000 and then what the game does is it converts all of that information into assets in 92 00:05:12,000 --> 00:05:16,001 the game. If you say you have $10,000 for the stock today, when you start playing 93 00:05:16,001 --> 00:05:19,001 Squire, you actually have $10,000 for the stock to work with. 94 00:05:20,000 --> 00:05:27,000 Wow, so then as you get moving on it, as you build... ...proper investments 95 00:05:27,000 --> 00:05:31,000 and you don't have enough money to send your kids to college, it teaches you how 96 00:05:31,000 --> 00:05:35,001 to prepare for these unexpected interim type goals and you can play the game 97 00:05:35,001 --> 00:05:37,001 many, many different times with different strategies. 98 00:05:37,001 --> 00:05:44,001 That's incredible. The folks in LA, 628 KIEV, San Fernando Valley, 989 KIEV, 99 00:05:44,001 --> 00:05:48,000 South Bay, 835 KIEV, give us a call. Talk 100 00:05:48,000 --> 00:05:49,001 with Jim. We'll be right back in a moment. 101 00:05:55,001 --> 00:06:00,000 Supercalc 3 by Sorsom is a spreadsheet that's extremely easy to use, swift and 102 00:06:00,000 --> 00:06:04,000 powerful, and it's priced lower than most other leading spreadsheet programs. 103 00:06:05,000 --> 00:06:08,001 Supercalc 3 has all the built-in functions expected in a high quality 104 00:06:08,001 --> 00:06:10,001 spreadsheet and a lot more. 105 00:06:10,001 --> 00:06:15,000 Supercalc 3's features include an on-screen help function, spreadsheet 106 00:06:15,000 --> 00:06:20,000 consolidation and sorting capabilities, calendar and date calculations, simple 107 00:06:20,000 --> 00:06:22,000 data management, functions and windowing. 108 00:06:22,001 --> 00:06:27,000 The integrated graphics capability is superbly presented, allowing plotting and 109 00:06:27,000 --> 00:06:29,000 printing of charts in up to 99 colors. 110 00:06:30,000 --> 00:06:34,000 Supercalc 3 provides you with the ability to create pie charts, bar charts, line 111 00:06:34,000 --> 00:06:36,000 charts and XY graphs. 112 00:06:36,000 --> 00:06:40,000 The graphics are integrated into the command structure, so once you learn 113 00:06:40,000 --> 00:06:43,000 Supercalc 3, plotting and graphing the results of your 114 00:06:43,000 --> 00:06:44,001 calculations is as easy as pie. 115 00:06:45,001 --> 00:06:49,001 To get a taste of the simplicity and power of Supercalc 3, rock into Simply 116 00:06:49,001 --> 00:06:52,001 Software, where they'd love to whip up a quick demonstration. 117 00:06:52,001 --> 00:06:58,001 Simply Software is located at 3001 Sepulveda Boulevard in Manhattan Beach, or 118 00:06:58,001 --> 00:07:04,000 call 213-546-2467. That's 213-546 119 00:07:04,000 --> 00:07:08,001 -2467. Simply Software, a soft sell dealer. 120 00:07:11,000 --> 00:07:16,001 You know, it's kind of interesting. You guys are of that breed of companies that 121 00:07:16,001 --> 00:07:19,000 started out in the garage. You know how they talk about those young 122 00:07:19,000 --> 00:07:22,000 entrepreneurial companies who start out in the garage and 123 00:07:22,000 --> 00:07:23,001 become overnight successes. 124 00:07:24,000 --> 00:07:26,000 Give me a bit of sense about that. 125 00:07:26,000 --> 00:07:31,000 I think the funniest thing I can relate, I guess, is our first meeting where you 126 00:07:31,000 --> 00:07:33,000 bought Millionaire and you had a little bit of trouble with it. 127 00:07:33,000 --> 00:07:38,001 You called up my partner's garage, Fobben Eileen Slapen, and they said, gee, 128 00:07:38,001 --> 00:07:41,001 you'll have to call our customer support over in Jim's garage. 129 00:07:42,000 --> 00:07:45,001 And we kind of jokingly called ourselves the two garage operation, and that's a 130 00:07:45,001 --> 00:07:50,000 lot different than the 5,000 square foot of manufacturing space and 20 people. 131 00:07:51,000 --> 00:07:55,001 We're a real live business now, and I think our growth kind of parallels the 132 00:07:55,001 --> 00:07:57,000 growth of the microcomputer industry as a whole. 133 00:07:57,001 --> 00:08:01,000 You know, the interesting thing that I'll point out here is that we've been doing 134 00:08:01,000 --> 00:08:06,000 a lot of shows, and we travel to different shows like CES and Condex and a lot 135 00:08:06,000 --> 00:08:07,001 of different places, and we've been doing them. 136 00:08:07,001 --> 00:08:09,001 That's really how we get a lot of these new guests here. 137 00:08:10,000 --> 00:08:15,000 But this overnight success stuff, starting from a small garage operation, doesn't 138 00:08:15,000 --> 00:08:17,001 just happen. You really got to work hard at it. 139 00:08:17,001 --> 00:08:23,000 And you guys have been really doing an excellent job. I always see you around, 140 00:08:23,000 --> 00:08:25,000 and people are really impressed with your product. 141 00:08:26,000 --> 00:08:31,000 The interesting thing that I'm curious about is when you get feedback from people 142 00:08:31,000 --> 00:08:33,001 about your games. What kind of things come up? 143 00:08:33,001 --> 00:08:40,000 I think the two most, a couple of little comments that we get, one will be, gee, 144 00:08:40,000 --> 00:08:43,001 I bought your real estate game, Baron, and I've been trying to explain to my wife 145 00:08:43,001 --> 00:08:45,000 what I've been doing for 10 years. 146 00:08:45,000 --> 00:08:49,000 She sat down and played Baron, and in 10 minutes now understands what I do from a 147 00:08:49,000 --> 00:08:53,000 living. And we get that from spouses, both male and female, for all sorts of 148 00:08:53,000 --> 00:08:55,000 stockbrokers and commodity brokers. 149 00:08:55,000 --> 00:08:58,000 We'll get a call from somebody that says, my God, all the money I didn't lose 150 00:08:58,000 --> 00:09:00,001 from stupid mistakes by playing your game. 151 00:09:00,001 --> 00:09:05,000 I mean, how many businesses can you be in where people thank you for selling them 152 00:09:05,000 --> 00:09:08,000 the product and say, you know, you're doing something really socially 153 00:09:08,000 --> 00:09:09,001 redeeming, and that's a fun thing to do. 154 00:09:09,001 --> 00:09:13,001 I guess the incredible thing about any, you know, I used to sell securities, and 155 00:09:13,001 --> 00:09:17,001 one of the interesting things about that business is that is one 156 00:09:17,001 --> 00:09:19,000 of the most asked questions. 157 00:09:19,001 --> 00:09:23,001 What do I do with my money? I guess everybody's in the business of wherever 158 00:09:23,001 --> 00:09:27,000 they're at working hard. They make this thing called 159 00:09:27,000 --> 00:09:28,001 money. Now what do they do with it? 160 00:09:28,001 --> 00:09:33,001 The neat thing about the games is that people then can begin to practice. If I 161 00:09:33,001 --> 00:09:37,001 was really going to do it, what would happen if over the next 20 years I actually 162 00:09:37,001 --> 00:09:39,001 put $2,000 in my IRA? 163 00:09:40,000 --> 00:09:43,000 What would the effects of compound interest actually look like on that? 164 00:09:43,000 --> 00:09:47,000 Right. I think the thing I always say is that really it takes three things to 165 00:09:47,000 --> 00:09:51,001 invest money. Obviously, you need the time to properly research things. 166 00:09:51,001 --> 00:09:55,000 You just need that little kernel of knowledge, that fundamental market knowledge, 167 00:09:55,000 --> 00:09:59,000 and you also need a proper sense of timing when to buy and when to sell. 168 00:09:59,000 --> 00:10:03,000 And the things that our games can provide you are the fundamental market 169 00:10:03,000 --> 00:10:05,001 knowledge and a little bit of practice on the timing issue. 170 00:10:06,000 --> 00:10:09,001 It can't make you rich quick, but boy, I'll tell you, it can save you some awful 171 00:10:09,001 --> 00:10:11,000 big, awful expensive mistakes. 172 00:10:11,001 --> 00:10:15,000 How many of us have gone out there and actually wanted to do something and 173 00:10:15,000 --> 00:10:18,001 realized that it's the experience of having done it that makes you feel 174 00:10:18,001 --> 00:10:20,000 more comfortable in a new environment? 175 00:10:20,000 --> 00:10:23,000 We're going to take a call. Hi, you're on the line. 176 00:10:23,001 --> 00:10:29,000 Hi, I'm Aiden. My money is stock market last November. I spent it on a trip to 177 00:10:29,000 --> 00:10:36,000 the Orient. But basically the reason I called is I had an IBM PC and well, I'm 178 00:10:36,000 --> 00:10:40,001 forced to sell it, paid for my trip, and I wanted to know how fast, you know, the 179 00:10:40,001 --> 00:10:44,000 changing technology is. 180 00:10:45,000 --> 00:10:48,000 What do you think we might see one, two years from now? 181 00:10:48,000 --> 00:10:52,001 Well, as a software developer, we're always grappling with what the latest 182 00:10:52,001 --> 00:10:54,000 and greatest technology is going to be. 183 00:10:54,000 --> 00:10:57,001 And to be frank with you, the thing that we do is we try to write our games in 184 00:10:57,001 --> 00:11:01,000 languages and using tools that are independent of the 185 00:11:01,000 --> 00:11:03,000 hardware technology changes. 186 00:11:03,001 --> 00:11:07,000 Currently, our software runs on the IBM, the Apple II, the 187 00:11:07,000 --> 00:11:09,000 Macintosh, and the Commodore 64. 188 00:11:10,000 --> 00:11:12,001 And we're ready and prepared to put our products up on 189 00:11:12,001 --> 00:11:14,000 any machine that comes down the road. 190 00:11:15,000 --> 00:11:19,001 To be quite frank with you, sir, I think the IBM is a good machine. 191 00:11:20,000 --> 00:11:23,001 And I think if you're going to get rid of your IBM in hopes of buying something 192 00:11:23,001 --> 00:11:27,000 greater and spiffier down the road, you're making a mistake. 193 00:11:28,000 --> 00:11:34,000 No, actually, I'm only at because one of the reasons that money factor is that I 194 00:11:34,000 --> 00:11:37,000 just found the IBM programs are so expensive. 195 00:11:37,001 --> 00:11:44,001 Well, I think there's a general generally downward trend in pricing in general. 196 00:11:44,001 --> 00:11:48,000 But I think that if you look at products such as ours, the value that you get for 197 00:11:48,000 --> 00:11:49,001 the money is really what you ought to be looking at, 198 00:11:49,001 --> 00:11:51,001 not the absolute price of the software. 199 00:11:51,001 --> 00:11:57,000 Jim, not that he should be looking and getting rid of his IBM, but do your games 200 00:11:57,000 --> 00:11:59,000 run on other computers as well? 201 00:11:59,000 --> 00:12:04,001 As I just mentioned, they run on the Commodore 64, the Macintosh, the Apple II, 202 00:12:05,000 --> 00:12:07,000 and of course the IBM PC and PC units.